Nothing really ends



The Jam is coming to an end, so it's time to finish the project, but there are plans to give this project another life on Android.

I'll tell you a little about what I did during two weeks of development.


I created the hero in Blender like all other 3D objects, I did the animations in Unity, since I have little experience creating animations in Blender, and I had no goals to study this in these two weeks, since there was a lot of work to do on writing procedural algorithms generation. , which was where I spent most of my time and I was pleased with the result, although there were some comments that I will address after the jam.


Procedural generation of the game space is created using the recursive labyrinth algorithm method.

When passing a level, the array for the recursive method expands, which leads to an increase in the playing area; this makes it a game with an infinite number of levels.

The textures didn't take long




As well as fire textures and much more.

It took a lot of time to create Particles, I already had experience with this before, but even here I upgraded my skill.


I spent several days writing an AI script that didn't live up to my expectations, but in the end it turned out well. The goal was to write an AI without using standard built-in Unity functions.

For the last few days I've been creating sounds here: https://chrome.soundation.com/ and of course here: https://www.beepbox.co/. I especially like the second service.

At the same time, I tried to balance the game, but it was impossible to do this in a couple of days in parallel with development and main work at the factory.

Files

LamplighterWindowsBuild_v1.0.zip 28 MB
Oct 12, 2023

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