Pinball Prototype is a small fun experiment. I started it just to show my coding skills and how I approach game development. The idea was made on the fly for pure entertainment.

The core is a custom 3D physics system. You do not control the ball directly. You only launch it, and then it bounces around unpredictably, hitting obstacles with force. Your goal is simple: collect as many coins as possible. Chaos is part of the charm.

Like in classic pinball, the game has flippers. You activate them by tapping the left or right side of the screen.

I am a damn strong programmer and I always try to follow OOP principles and SOLID when building systems. Even in a quick prototype like this, I focus on clean structure and maintainable code.

Later I will upload the source code to GitHub.

Development log

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